4 Conclusions and Discussion
In conclusion, in this work we presented a new platform that can be used for social psychological experiments in virtual environments, with anonymous participation of humans and Virtual Actors. We also presented the study of an implemented Virtual Actor based on the eBICA model [13]. This model uses a semantic map of elements of behavior, together with M-schemas, to generate decision making and behavior of a Virtual Actor. Results of the study allow us to validate the model. Two experimental paradigms were implemented and used for empirical testing of the model. The outcomes are the following. 1. Virtual Actor is indistinguishable from a typical human participant based on its efficiency. 2. Virtual Actor is indistinguishable from a typical human participant based on its believability. 3. Virtual Actor is slightly worse than a typical human participant in social acceptability, based on Criterion 1. 4. Virtual Actor is better than a typical human in social acceptability, based Criterion 2. The overall conclusion is that the implemented Virtual Actor performs at a human level. This outcome constitutes a strong support for the designed model of a Virtual Actor, based on the further developed cognitive architecture eBICA. The main volume of data collected in this study automatically in the form of logs of all events happening in the environment is not presented here, due to the limited volume of this publication. Its analysis will provide us with new insights into the model, as well as being able to serve as an alternative, behavior-based, objective basis for evaluations of the three characteristics presented here. For example, social acceptability can be measured by the frequency of obtaining help from others. Analysis of these details will be presented elsewhere.