4. Conclusion
In this paper, we have presented an algorithm for the generation of complex 3-dimensional geometries incorporating heterogeneous material distribution for the creation of multi-material objects. The method presented promotes significant diversity in outcomes and, as such, is suitable for creative practice and design exploration. The ability to rapidly generate a wide yet diverse array of forms that are at once geometrically complex and materially heterogeneous makes it possible to design, and digitally fabricate, forms that are highly customizable. The method shown, therefore, introduces unique design opportunities that leverage, and lie at the intersection of additive manufacturing and generative design. Finally, the incorporation of material-based parameters with shape-generating methods opens up a new design space for generative modeling as well as new and exciting opportunities for creative practitioners including designers, artists and engineers. While our method generates material distributions informed by, and embedded within geometrical descriptions, future work may explore the combination of geometrical and material modeling thus offering ways in which geometry and material can simultaneously interact within a generative system.