6. Conclusion
Students in all conditions improved from pre-test to post-test with a large effect size. This suggests that the overall design of the Fuzzy Chronicles game itself is improving over the development and refinement iterations compared to earlier studies and pilot studies with Fuzzy Chronicles (Adams & Clark, 2014, Clark et al., 2015). At the most basic level, this outcome demonstrates the importance of design beyond medium in developing digital games for learning as highlighted in an earlier meta-analysis of digital games, design, and learning (Clark, Tanner-Smith, & Killingsworth, 2016). In addition to overall refinement of level and concept sequences, control schemes, and user interface, the current version of Fuzzy Chronicles instantiated the features demonstrated as critical for self-explanation functionality in games based on the findings of prior research on games and self-explanation (e.g., Adams & Clark, 2014; Johnson & Mayer, 2010; Mayer & Johnson, 2010; Moreno & Mayer, 2005).