6. Conclusion
IoT can be used to create more significant learning spaces in education institutes. Based on this concept, we have proposed a system that focuses on student’s interaction with each other and surrounding objects which are virtually associated with an activity. Tensor is defined to store activity recording of each student for a particular day. Processed tensor is generated to compute studentactivity-based performance based on the educational data mining results. In the experiment section, results show evidence that IoT, applied as a tool to support the evaluation process, improves the student overall performance score. Moreover, taking students as a real object and associate them as a learning resource through Internet of Objects facilitates meaningful learning. Using this, one can link specific knowledge to a real context. Lastly, game-based decision making using parameters namely institution reputation score and student performance score enhances the utility of the proposed methodology. The road in front of Internet of Objects and their application in education is just a beginning. In future we can utilise IoT concept for student academic learning process.