20.6 Conclusions
In this chapter, the integration of a naturalistic multisensory IoT play environment has been presented; such an integration aims at capturing emotion-related behavioral, physiological, and ambient environment data for emotion recognition. The long-term goal of such a platform is to help NT individuals “read” the emotions of children with ASD. By adopting IoT, it may reduce direct intervention and interruption during children’s playing moment; hence, children could enjoy their activities more naturally. The chapter presented the system design and offered some early insights derived from the conducted testing sessions on the potential of such environment.
At present, some sensors (including the facial data captured by the Kinect sensor) are being tested separately. Achieving data fusion (i.e., integrating data captured from the different sensors) for the purposes of generating meaningful emotional label is one of our future challenges. Meanwhile, we have also used and tested the Emotion API (part of the Microsoft Cognitive Services4 ) to label user’s emotions: Although the application has been successfully experimented on NT individuals, how or whether it can be applied to children with ASD is unclear. As we have already mentioned, inferring the emotion of those with ASD is very challenging (Tang, 2016, Tang et al., 2017a, 2017b); therefore, it could be very useful if we could have a training data set obtained from children with ASD that includes their indicative emotional labels and behavioral patterns.