4. Summary and conclusions
For the last decades, a new game theory research has relaxed a mutual consistency to predict how players are likely to behave in one-shot games before they can learn to equilibrate. In this paper, we have looked at a behavioral game model to explain what happens in the player’s mind during the course of creative process. Based on the cognitive hierarchy mechanism, we design a new power control scheme for IoT systems. The proposed scheme dynamically re-adjusts the current power strategy, and approximates a new solution in an iterative learning methodology. In the proposed scheme, strategic thinking, best-response, and mutual consistency are key modeling principles. Therefore, our approach enables a shift from association-based to causation-based thinking, which facilitates the fine-tuning and manifestation of the creative work. By analyzing the simulation results, it concludes that the proposed scheme can effectively deal with the IoT system power control problem than other existing schemes. Our behavioral game approach is not only better for the power control problem, but it is also a powerful tool to model a wider range of real life situations, such as political science, sociology, psychology, biology, and so on, where conflict and cooperation exist.