دانلود رایگان مقاله یادگیری علم مشارکتی در یک شبیه سازی پرواز همه جانبه

عنوان فارسی
یادگیری علم مشارکتی در یک شبیه سازی پرواز همه جانبه
عنوان انگلیسی
Collaborative science learning in an immersive flight simulation
صفحات مقاله فارسی
0
صفحات مقاله انگلیسی
10
سال انتشار
2016
نشریه
الزویر - Elsevier
فرمت مقاله انگلیسی
PDF
کد محصول
E3128
رشته های مرتبط با این مقاله
مهندسی فناوری اطلاعات و علوم تربیتی
گرایش های مرتبط با این مقاله
اینترنت و شبکه های گسترده و تکنولوژی اموزشی
مجله
کامپیوتر و آموزش - Computers & Education
دانشگاه
دانشگاه ایالتی فلوریدا، تالاهاسی، ایالات متحده
کلمات کلیدی
یادگیری علم، غوطه وری، شبیه سازی پرواز، کامپیوتر پشتیبانی یادگیری مشارکتی، یادگیری مبتنی بر شبیه سازی
۰.۰ (بدون امتیاز)
امتیاز دهید
چکیده

Abstract


This mixed methods study examined the effect of Astronaut Challenge, an immersive, flight-simulation-based learning program, on the collaborative learning process and science knowledge development of high-school students. The study findings suggested that simulation-based collaborative learning activities significantly promoted students’ scientific understanding about the dynamics of the space flight system. The knowledge test and STEM attitudes survey results did not indicate a significant difference between two immersive contexts of the simulation (exclusive-space flight simulation versus classroom flight simulation) in influencing the learning outcomes. Qualitative findings suggested that the higher level of the sensory immersion in a simulation-based learning environment may foster task engagement and procedural practice but not collaborative conceptual processing.

مفاهیم و تحقیقات آینده

5.3. Implications and future research


Immersive simulation, as the study findings suggested, helps to create a joint problem space and plunge learners in active interpersonal and simulation-learner interactions for experiential learning. Learning artifacts in an immersive simulation, including the simulation system input and output as well as peer interaction/feedback, have presented a multi-embodiment and a shared representation of the targeted concepts and science system for collaborative learners. On the other hand, immersing learners in a system may fails to provide an exocentric perspective for learners to perform purposeful reflective thinking about the interactions with and dynamics of the simulation system. A corresponding design proposition is to create a simulation-based learning space that will award and scaffold learners to co-explore the system and content via not only firstperson role-play experiences, but also observatory or reflective evaluations (e.g., peer- and self-critiques). The study found that a regular classroom set-up can work as an equally effective and cost-efficient alternative to a surrounding, exclusive-space set-up for 3D science simulations. A design inference, based on the study findings, is that the learning effectiveness of an immersive simulation (especially in the context of conceptual understanding) relies on the functional fidelity more than sensory and psychological ones. In this study, both contexts of the 3D simulations generate similar learning interactions and actions e the way that learners interact with their peers and the simulation environment is generally the same). Hence the level of the functional similarity between the simulated task and the real-world operation in both simulation settings remains similar, which explains the equality of learning effectiveness of the two simulation settings. Still, much work remains to be done to determine the best ways to use immersive simulations in collaborative learning settings, and to examine the design of physical, functional, and psychological facets of the simulation fidelity to build learning-constructive immersion. Future research should further investigate the aforementioned research issues by involving a larger study sample, and focusing on evaluating procedural and ill-structured problem solving in addition to conceptual understanding as the learning outcomes.


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