دانلود رایگان مقاله انگلیسی سبک های رهبری و مهارت های توسعه یافته از طریق یادگیری مبتنی بر بازی - الزویر 2018

عنوان فارسی
سبک های رهبری و مهارت های توسعه یافته از طریق یادگیری مبتنی بر بازی
عنوان انگلیسی
Leadership styles and skills developed through game-based learning
صفحات مقاله فارسی
0
صفحات مقاله انگلیسی
7
سال انتشار
2018
نشریه
الزویر - Elsevier
فرمت مقاله انگلیسی
PDF
کد محصول
E6712
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مدیریت
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مدیریت استراتژیک
مجله
مجله تحقیقات تجاری - Journal of Business Research
دانشگاه
University of Coimbra - Pólo II - Pinhal de Marrocos - Coimbra - Portugal
کلمات کلیدی
رهبری، یادگیری مبتنی بر بازی، مهارت ها، تالارهای بحث، تحلیل محتوا، تحلیل فاکتوری
چکیده

ABSTRACT


Game-based learning (GBL) as a universal approach to developing leadership skills have been winning attention from researchers and practitioners. There are numerous studies which support the positive effects of games on learning and knowledge development; however, more research is needed regarding how games may influence development of leadership skills. This paper examines recent literature regarding game-based learning influence in leadership skills development and if new leadership styles can emerge during a collaborative gaming process. The research questions were: 1) what were the leadership skills developed, during a GBL course? Moreover, 2) what kind of leadership styles emerge in the gaming context? The methodological approach was quantitative and also qualitative, privileging the interpretative approach and the primary technique used was content analysis from the forums of discussion of 8 GBL courses with 15 participants in each course summing a total of 120 individuals and also factor analysis based on data collected by a questionnaire about the leadership skills developed, and which conducted to the identification of the leadership styles. The findings suggest that a gamebased learning approach is an effective approach to leadership skills development and the primary skills developed were: motivation, facilitation, coaching, mindset changing, and communication. The significant originality of the research was the analogy process between the games situations and the organisational life resulting on the creation of a leadership typology

نتیجه گیری

7. Conclusions and further research


This research analysis how games may be used as an innovative learning tool to assist with complex situations and develop the skills required. Since all times games can teach us skills and concepts. Games allow us the freedom to fail with only minor personal and social consequences. Leadership skills have been shown to be of considerable value to the success of project teams. In the project management context, the complexity of the competitive business environment, integration of global cultures, and technological ubiquity are mighty forces and games, conversely, have shown to be inherent venues of significant skills development. Using GBL methodology we tried to use games not serious thus seeks to find universal games available on the Internet and at no cost, but that accomplish the desired goals - the leader competencies identification: Coach (coaching team members); Facilitator (developing the skills of team members); Mindset Changer (promoting creativity, eliminate resistances); Communicator (feeding back team and individual performance); and, Motivator (motivating using a combination of intrinsic and extrinsic rewards). This leadership styles and associated skills identification through GBL in the accelerating complexity faced by individuals and organisations requires us to gain greater insight into a model that includes the external environment, the internal resources of the organisations. Further research can analyse how games can be used to achieve leadership of high-performance teams: 1. determining which games allow the transfer of competencies to the organisational context in a more efficient way 2. The role of the leader in successful and unsuccessful projects. 3. Determining the degree and reasons to which organisations are not adopting as fast as expected the practice of playing games as learning and training tools? 4. More empirical analysis with regards to longitudinal studies, relationship development, and employee performance.


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