Conclusions
This study contains three different levels of variable relationships. In order to examine their relationships, we use there different analysis method. At individual, multi and team level, the SPSS application, HLM, and simple regression analysis of SPSS were used, respectively. The present study yielded several crucial findings about the relationships among KS, LMX, creativity, and innovation in the theme park work teams studied. This study finds some important ideas that contribute to the construction of the theory. Moreover, the study can provide some practical suggestions to work team supervisors and subordinates in improving the creative capacity of individuals and innovation teams.
Theoretical Implications
Some theoretical contributions were presented below:
First, we extend the KS and creativity literature by aggregating these factors as team-level variables and investigating their impact on team and individual variables in our research model, as suggested by Jehn et al. (1997). At the lower level, EISK can increase EC and promotes EC when acting as a team variable (TISK). Notably, KS significantly affects EC when playing a higher level role than when playing a lower-level role; thus, higher level KS variable cannot be omitted when exploring the effect of KS on creativity. The results of our empirical test support the claim that how creativity affects innovation is necessary to further test from different perspective (e.g., Geng et al., 2014).