8. Conclusion
We have presented a new kernel-based adaptive sampling method, which is to optimize the positions of Gaussian kernels globally without explicit control of sampling population. The proposed method can be used in stipple drawing, image reconstruction and adaptive mesh generation in both 2D and 3D images. Our approach has not only improved the computational complexity in linear time O(n + m) compared with previous CVT-based methods, but also better captured the image features and reconstructed high-quality images, such as compared with CVT-based and Fattal’s methods. In the future, we will investigate the anisotropic sampling for image reconstruction and meshing, especially images with many sharp features. It is also possible to extend this framework to the surfaces. In order to further speed up the computation, the GPU-based parallel algorithm and implementation will be investigated.