4. Conclusion and discussion
In the present study, which aimed to research the effect on the problem-solving skills of deaf- hard hearing students in the fifth, sixth, seventh, and eighth grades when using the programme Scratch to teach them algorithms to, it has been determined that algorithm teaching performed with Scratch, which was applied as per pre-test and post-test results, had an important effect on improving the problem-solving skills of the students. According to Millner et al. (2013), programmes such as Scratch, StarLogo, and TNG contribute to the students’ success by helping to build the students’ self-efficacy, increase their repertoire for creative and personally meaningful expression and to compensate for limitations in other forms of expression. Furthermore, it has been concluded from the observation results that the students had a fair level of success. Also Giannakos and Jaccheri (2014) instructed the participants to design a game in a programming workshop they carried out by deaf-hard hearing K-12 students and concluded that it is helpful for the students. Goldman and Pellegrıno (1987) demonstrated that the use of computer education programmes for the children with impairments positively affects their academic achievements, lingual and mathematical skills, reading and writing literacies and advances their attention span and learning capability (adapted by Demirhan, 2008).