دانلود رایگان مقاله محو کردن مرز تولید مصرف ساخت کیف لوکس شخصی من

عنوان فارسی
محو کردن مرز های تولید - مصرف: ساخت کیف لوکس شخصی من
عنوان انگلیسی
Blurring production-consumption boundaries: Making my own luxury bag
صفحات مقاله فارسی
0
صفحات مقاله انگلیسی
6
سال انتشار
2016
نشریه
الزویر - Elsevier
فرمت مقاله انگلیسی
PDF
کد محصول
E4172
رشته های مرتبط با این مقاله
مدیریت
گرایش های مرتبط با این مقاله
مدیریت کسب و کار MBa، بازاریابی
مجله
مجله تحقیقات بازاریابی - Journal of Business Research
دانشگاه
گروه صنایع نساجی، بازاریابی و طراحی مد، دانشگاه ملی سئول، کره جنوبی
کلمات کلیدی
مد رو به جلو، لوکس ، نئوکرافت، مشاهدە شرکت کننده، نظرسنجی
۰.۰ (بدون امتیاز)
امتیاز دهید
چکیده

abstract


Leather crafting of leather wallets or bags exhibiting similar designs as prestige brands is an emerging hobby among fashion-forward Korean consumers. This study examines the motivations of this emerging craft consumer. Data collected using in-depth interviews and participant observations support the following observation. A conspicuous or materialistic orientation and traditional values of crafting drive consumer participation in leather crafting. The study's findings identify this group of people, labeled neo-craft consumers, as exhibiting Homo Faber (Bergson, 1983) and Homo Ludens (Huizinga, 1950) characteristics. Neo-craft consumers create a new type of consumer culture which blurs production and consumption boundaries.

نتیجه گیری

5. Conclusion and discussion


5.1. The ambivalence of crafting alternative goods Findings suggest that production includes the domain of consumers who participate in production both for economic reasons and for fun. Craft consumers find happiness and amusement participating in the production process. Afterwards, they have a finished good serving both utilitarian and hedonic needs. Both replications and original designs are handmade by craft consumers. Arguably these items are unique, priceless, and satisfy craft consumers with their beauty and artistry. The boundary of the juxtaposed concepts of Homo Faber as man the maker and Homo Ludens as a playing man blurs for this group. These craft consumers acquire satisfaction and feel accomplishment by turning production into personal entertainment. They admire their artwork during the production process and use that process afterwards. Furthermore, two contrary concepts, namely, production and consumption occur for the same person. Findings suggest that the boundaries of consumption and production blur and integrate through the practice of craft activities and craft consumers simultaneously work and play during the process of making and using their own leather goods


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