دانلود رایگان مقاله انگلیسی بهبود دستورالعمل ها در بازی های کامپیوتری آموزشی - الزویر 2019

عنوان فارسی
بهبود دستورالعمل ها در بازی های کامپیوتری آموزشی: بررسی رابطه بین مشخصه هدف، تجربه جریان و نتایج یادگیری
عنوان انگلیسی
Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes
صفحات مقاله فارسی
0
صفحات مقاله انگلیسی
46
سال انتشار
2019
نشریه
الزویر - Elsevier
فرمت مقاله انگلیسی
PDF
نوع مقاله
ISI
نوع نگارش
مقالات پژوهشی (تحقیقاتی)
رفرنس
دارد
پایگاه
اسکوپوس
کد محصول
E10705
رشته های مرتبط با این مقاله
علوم تربیتی
گرایش های مرتبط با این مقاله
تکنولوژی آموزشی
مجله
کامپیوترها در رفتار انسان - Computers in Human Behavior
دانشگاه
Univ Rennes - LP3C (Laboratoire de Psychologie: Cognition Comportement Communication) - France
کلمات کلیدی
رسانه در آموزش و پرورش، بازی کامپیوتری آموزشی، یادگیری مبتنی بر بازی های دیجیتال، دستورالعمل، اثر خاصیت هدف، محیط یادگیری تعاملی
doi یا شناسه دیجیتال
https://doi.org/10.1016/j.chb.2018.09.020
چکیده

Abstract


We explored the relationship between goal specificity, flow experience and learning outcomes in educational computer games (ECGs). Our first aim was to analyze how goal specificity affects learning performances and reading activities in an ECG. Our second aim was to assess the effects of flow experience on learning with an ECG. Concerning our first aim, results indicated that a nonspecific goal, as opposed to one that is specifically defined in the task, enhances comprehension, but not memorization. It also affects reading strategies, leading to less scrolling back. Concerning our second aim, results highlighted a beneficial influence of flow experience on both memorization and comprehension. We did not observe any effect of goal specificity on flow experience. The results for goal specificity are discussed with respect to the dual space and cognitive load explanations. The relevance of using flow experience to assess motivation in ECGs is also addressed.

نتیجه گیری

Conclusion


The present study opens up several new avenues for research. It suggests that the nature of the instructions provided in ECGs can substantially affect the nature of the cognitive processes that take place during learning. ECG design teams should pay attention to the type of instructions provided to the learners, and more precisely to the goals that are induced during digital gamebased learning. This study also raises questions about the impact of flow experience on learning outcomes. One striking result is that flow positively affected learning performances. Up to now, flow and intrinsic motivation have often been confused, but a clear distinction should be made in future studies, in order to gain a better idea of their respective effects on learning.


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