4.5. Limitations and future works
Our study was conducted with (mainly) college-age students. This sample has likely experienced virtual reality applications before, has good cognitive function, and is more likely to have used computers and computer games before. Also, they are not the main targeted user group for this particular vehicle. These factors might have influenced users’ perception and behaviour. Future research should consider a broader and more targeted sample or even actual PWC users. A potential methodological concern is the possible influence of a learning effect generated by repeating the task. The experiment was designed, however, to greatly minimise such potential effects by: 1) mixing between-subject and within-subject designs; 2) randomising and counterbalancing, and; 3), the unawareness of the participants of the task repetitions because of our particular task design. Another limitation is that the experiment tested only three factors with two levels each thus did not fully reflect all the simulator features that may influence perception or behaviour. However, we based our choice on issues reported by therapists as well as by comprehensive literature review. Future research could investigate other factors such as VE colours, different avatar appearances, and different visualisation techniques, for example bird’s eye views etc.