دانلود رایگان مقاله انگلیسی برجسته بینی، توانایی فضایی و واقعیت مجازی در یادگیری آناتومی - هینداوی 2017

عنوان فارسی
برجسته بینی، توانایی فضایی و واقعیت مجازی در یادگیری آناتومی
عنوان انگلیسی
Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning
صفحات مقاله فارسی
0
صفحات مقاله انگلیسی
8
سال انتشار
2017
نشریه
هینداوی - Hindawi
فرمت مقاله انگلیسی
PDF
کد محصول
E6361
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کالبدشناسی
مجله
تحقیقات آناتومی بین المللی - Anatomy Research International
دانشگاه
Department of Anatomy - Radboud University Medical Center - Netherlands
چکیده

A new wave of virtual reality headsets has become available. A potential benefit for the study of human anatomy is the reintroduction of stereopsis and absolute size. We report a randomized controlled trial to assess the contribution of stereopsis to anatomy learning, for students of different visuospatial ability. Sixty-three participants engaged in a one-hour session including a study phase and posttest. One group studied 3D models of the anatomy of the deep neck in full stereoptic virtual reality; one group studied those structures in virtual reality without stereoptic depth.The control group experienced an unrelated virtual reality environment. A post hoc questionnaire explored cognitive load and problem solving strategies of the participants. We found no effect of condition on learning. Visuospatial ability however did impact correct answers at ?(1) = 5.63 and ? = .02. No evidence was found for an impact of cognitive load on performance. Possibly, participants were able to solve the posttest items based on visuospatial information contained in the test items themselves. Additionally, the virtual anatomy may have been complex enough to discourage memory based strategies. It is important to control the amount of visuospatial information present in test items.

نتیجه گیری

5. Conclusions


We do not know yet whether stereopsis in digital learning environments helps or hinders anatomy learning. It is important in both research and educational practice to control the amount of visual information provided by test questions. Given the speed of the development of virtual reality enabling technologies, research into the use of VR for anatomical learning is a moving target.


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