دانلود رایگان مقاله انگلیسی eSport: ساخت مشخصات و مفاهیم برای مدیریت ورزش - الزویر 2018

عنوان فارسی
eSport: ساخت مشخصات و مفاهیم برای مدیریت ورزش
عنوان انگلیسی
eSport: Construct specifications and implications for sport management
صفحات مقاله فارسی
0
صفحات مقاله انگلیسی
6
سال انتشار
2018
نشریه
الزویر - Elsevier
فرمت مقاله انگلیسی
PDF
نوع مقاله
ISI
نوع نگارش
مقالات مروری
رفرنس
دارد
پایگاه
اسکوپوس
کد محصول
E9617
رشته های مرتبط با این مقاله
تربیت بدنی
گرایش های مرتبط با این مقاله
مدیریت ورزشی
مجله
بررسی مدیریت ورزش - Sport Management Review
دانشگاه
Department of Health and Kinesiology - Center for Sport Management Research and Education - Women's and Gender Studies Program
کلمات کلیدی
eSport، ورزش فانتزی، فعالیت بدنی، ورزش کردن
doi یا شناسه دیجیتال
https://doi.org/10.1016/j.smr.2017.11.002
چکیده

ABSTRACT


The purpose of this article is to add to the conceptual discussion on eSport, analyze the role of eSport within sport management, and suggest avenues for future eSport research. The authors suggest that debates surround the degree to which eSport represents formal sport, and disagreements likely stem from conceptualizations of sport and context. Irrespective of one’s notion of eSport as formal sport, the authors suggest the topic has a place in sport management scholarship and discourse. Such a position is consistent with the broad view of sport adopted by Sport Management Review, the perspective that eSport represents a form of sportification, and the association among eSport and various outcomes, including physical and psychological health, social well-being, sport consumption outcomes, and diversity and inclusion. Finally, the authors conclude that eSport scholarship can advance through the study of its governance, marketing, and management as well as by theorizing about eSport.

نتیجه گیری

5. Conclusions


In this introduction to the scholarly exchange, the Editorial Team of SMR has responded to two pertinent questions: (a) is eSport a sport; and (b) irrespective of the response to the first question, is eSport relevant for the sport management discipline? As the other contributors to this exchange discuss, the responses to these questions are not straightforward. eSports do satisfy four of the five characteristics of sport (Rodgers, 1977). However, despite arguments to the contrary, the degree to which eSport involves physical activity is contestable. In the end, the demarcation of eSport as a sport is likely to depend on the conceptualization used and the specific context. Regardless of this observation, eSport is becoming increasingly interwoven into the fabric of sport organizations (e.g., sponsorship)in attempts to broaden market appeal. What does matter is that eSport is progressively featured in the sporting landscape and that eSport, and its descendants, will continue to grow for as long as there are developments in gaming technologies. Like studies of the fitness industry, sport for development and peace, active wear purchases, fantasy sports, and event participation  eSport presents the Sport Management academy with a series of problems and questions that, while not certainly of a sporting nature, have direct relevance for the management of sport in the future.


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